- Stack and merge cards in a magical world -

Step into a relaxing world where you stack and merge magical ingredients. Toss herbs, crystals, and curious finds into a bubbling cauldron to gain essence, travel through the portal to discover new cards and mechanics, enjoy a cozy, stress free magical experience.

Key Features of the Demo

Foraging: Forage ingredients from a variety of locations.

Stacking & Merging: Stack and merge ingredients to increase their quality.

Crafting: Use your merged ingredients to craft stations and items.

104 Unique Cards!

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Wishlist now on Steam!

https://store.steampowered.com/app/4277090/Conjoined/


Remember to leave a comment!

It really helps with the development process.

StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
Authorcogchomp
GenreCard Game
Made withUnity, Inkscape, Audacity
TagsCrafting, Incremental, Management, merge, merger, Mouse only, Relaxing, stack, witch
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls
LinksSteam
ContentNo generative AI was used

Download

Download
Conjoined_Windows64_demo_0.3.b3.zip 78 MB
Download
Conjoined_Windows32_demo_0.3.b3.zip 74 MB
Download
Conjoined_Linux_demo_0.3.b3.zip 76 MB

Development log

Comments

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(3 edits) (+1)

Absolutely LOVE this!!! Had so much fun playing for ages and ages, love the way the music pumps up at the full moon, and the different ways items interact like the two different fae types, and feeding the frog at the end of the demo! Visuals are lovely as well! 

Some feedback!:

  • I did have some frustration accidentally putting things in the cauldron when I meant to put them top middle- that entire area is pretty much unusable unfortunately :0 
  • I'd also like to be able to move places while they're recovering! Characters makes sense, since they're probably too hurt to move, and they don't get exhausted often enough for it to be too much of an issue, but constant foraging means places are constantly frozen, so being able to move them would be nice! 
  • It'd also be nice if places stayed where they are after being used, instead of being moved to the side and the character taking their spot. 
  • A centipede phobia mode could also be nice- some games have arachnophobia modes where they replace or hide spiders in the game; having a toggle in settings that replaces the centipede image with something else (or just blank!) would be useful for anyone who has trouble with them (I'm better about my phobia these days but it was a bit uncomfortable seeing, especially as they got longer- but that is a very creative detail! :D 
  • Also! "Ingredient" is misspelled as "Ingridient!

But yeah, love this!! I used Nyx the cat to free Luna, and was not expecting unique dialogue with Nyx meowing at her, it was so cute!! I love it when games let you do things like that and incorporate it into the story <3 Also love the characterisation, everyone feels like they have distinct personalities, like how Lily screamed at Luna for activating the portal at the end lol! 

Great job, I really enjoyed this demo and have wishlisted it on Steam :DD <3<3

Thanks for the feedback :]