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Absolutely LOVE this!!! Had so much fun playing for ages and ages, love the way the music pumps up at the full moon, and the different ways items interact like the two different fae types, and feeding the frog at the end of the demo! Visuals are lovely as well! 

Some feedback!:

  • I did have some frustration accidentally putting things in the cauldron when I meant to put them top middle- that entire area is pretty much unusable unfortunately :0 
  • I'd also like to be able to move places while they're recovering! Characters makes sense, since they're probably too hurt to move, and they don't get exhausted often enough for it to be too much of an issue, but constant foraging means places are constantly frozen, so being able to move them would be nice! 
  • It'd also be nice if places stayed where they are after being used, instead of being moved to the side and the character taking their spot. 
  • A centipede phobia mode could also be nice- some games have arachnophobia modes where they replace or hide spiders in the game; having a toggle in settings that replaces the centipede image with something else (or just blank!) would be useful for anyone who has trouble with them (I'm better about my phobia these days but it was a bit uncomfortable seeing, especially as they got longer- but that is a very creative detail! :D 
  • Also! "Ingredient" is misspelled as "Ingridient!

But yeah, love this!! I used Nyx the cat to free Luna, and was not expecting unique dialogue with Nyx meowing at her, it was so cute!! I love it when games let you do things like that and incorporate it into the story <3 Also love the characterisation, everyone feels like they have distinct personalities, like how Lily screamed at Luna for activating the portal at the end lol! 

Great job, I really enjoyed this demo and have wishlisted it on Steam :DD <3<3

Thanks for the feedback :]